Animation
Emily Carr University of Art + Design is currently seeking a qualified instructor to teach ANIM 350 – Special Topics in Animation: Unreal Pipeline within the Ian Gillespie Faculty of Design + Dynamic Media in the Fall 2026 semester. Situated on unceded, traditional and ancestral xʷməθkʷəy̓əm (Musqueam), Sḵwx̱wú7mesh Úxwumixw (Squamish), and səl̓ilw̓ətaʔɬ (Tsleil-Waututh) territories in Vancouver, Canada, Emily Carr University is a world-renowned learning and research community dedicated to the education of artists and designers.
This course introduces students to the principles and workflows of lighting within Unreal Engine, with an emphasis on real-time production pipelines used in animation. Students explore the aesthetics and technical aspects of lighting through pipeline integration and performance optimization. Through hands-on projects, students apply industry best practices such as scene organization, asset integration, and collaborative pipeline strategies.
The course meets for 3 hours per week, with additional time spent for office hours, course prep and marking. The structure of each class includes presentations of material, demonstrations of techniques, reviews of work in progress, and details about assignments. Outside of class, faculty prepare lessons, evaluate the students’ work, provide feedback, answer questions and grade projects.
Course outlines and guidance from regular faculty are provided to successful candidates.
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