This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
ILM Vancouver is looking for a Lead Motion Editor (Lead Motion Capture Animator) to join our team based in our Coal Harbour studio.
This candidate will have proven experience in high end film/VFX or video game industry.
The main responsibility will be to retarget and edit body motion of realistic motion-captured based performances in a non-destructive way and deliver animations to a high quality standards. We are also expecting the candidate to show solid knowledge about motion blending.
The Lead Motion Editor will focus predominantly on human, props and bipedal characters, extending to quadrupeds when required.
Acts as the lead and point of contact for the discipline throughout. They will be tasked with developing new methodologies, refactoring existing workflows, troubleshooting issues and more.
The Lead Motion Editor will collaborate with the Global Moedit Supervisor and ensure the department is running smoothly.
We are expecting the candidate to teach and mentor more junior team members.
Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently
Adhering to the performance of the actors/actresses and improving/adjusting it in a non-destructive way, leading to the highest quality of work
Adjusting interaction and contacts between characters/props/environment/terrain
Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight
Blending of motions. Having a good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips
Support and mentor more junior members of the team, troubleshooting, teaching techniques and pushing the quality and standard
Leading the team on projects and helping with technical requests.
Taking care of dailies when the supervisor is not available
Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience
Previous experience using MotionBuilder,Blender, Nuance and/or Maya with motion-captured performances
Proven experience in high end film VFX and an up to date showreel
Great understanding of retargeting techniques
Great understanding of the principles of animation
Great attention to detail and communication skills
Proactive in problem solving, with a keen eye to catch, analyze and identify technical issues
Sharp eyes for motion, timing and posture
Background in using Maya, Blender, Nuance and/or Motion Builder
Background in using Linux and Vicon Shogun Post is a plus.
Excellent collaborative skills
Eagerness to learn and develop
Capable of mentoring more junior team members
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
JoinILM
The hiring range for this position in Vancouver is C$100,300 to C$128,300 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.