Overview
Join our team and help bring to life our cozy detective game Almanac: Detective Agency. We are looking for a Technical Game Designer to own the feel of our investigations: designing and building the mini-games and mechanics players interact with, and making sure every case plays cleanly.
This is a hands-on, in-engine role. You will design in Unity, not just on paper, and you will own playtesting and quality across the game.
Key responsibilities:
- Design, prototype, and iterate our detective mini-games and tactile puzzles (evidence reconstruction, safe-cracking, hidden-object), building them directly in Unity
- Research reference games and mechanics to inform new puzzles and systems, and turn that research into clear, buildable specs
- Build and dress gameplay in-engine: scene setup, prefabs, and wiring up mechanics and interactions
- Own playtesting and QA: run playtests, analyse results, reproduce and ticket bugs, and verify save/load and case logic
- Work closely with the design, art, and programming team to turn cases into satisfying, bug-free investigations
Who we are looking for:
- Experience designing and shipping game mechanics, ideally on a released or substantially complete title
- Hands-on Unity skills: you can build and prototype your own designs in-engine (C# scripting is a strong plus)
- A rigorous approach to testing and quality
- Strong systems thinking, and the ability to turn research into clear specs the team can build
- Comfortable in a small, remote, fast-moving team
Bonus skills:
- Experience with puzzle, mystery, or investigation games
- QA or playtest-analysis experience
- Level design or environment scripting in Unity
How to apply
To apply, include a link to your portfolio showing mechanics or systems you have designed and built (links to games, prototypes, playable builds, or design docs). Applications without a portfolio cannot be processed.
Shortlisted candidates will be invited to an interview and a short, paid design exercise. We're eager to see what you have made.
Pay: $38,500.00-$72,500.00 per year
Benefits:
Application question(s):
- Portfolio link:
- Link to a game or prototype you both designed and built in Unity:
- Describe a mechanic or mini-game you designed end to end. Its goal, how you built it in Unity, and how you iterated it based on testing:
- How do you approach playtesting, and how do you turn results into design changes?
- Your availability and earliest start date:
- Are you currently enrolled as a student? (Yes / No)
Work Location: Remote